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Abstract semantic attributes of designs (e.g., comfortable, luxurious, and durable) play a significant role in the assessment of user-facing products, capturing intangible factors that people may consider aside from performance requirements. However, due to the difficulty of mapping highly subjective and varying perceptions to specific design features, it remains a challenge to quickly and accurately translate these qualities into designs using computational design tools. Seeking to align computational and human representations of subjective design information, we investigate the utility of adapting representations of semantic attributes to designers’ perceptions through interactive models. A study is conducted in which users evaluate parameterized drinking mugs, indicating their perceptions of how comfortable each is to hold. Interactive Bayesian optimization is used to adaptively arrive at a design that optimizes this subjective quantity for each participant individually. Participants (N = 31) guide the model by providing their own decisions or building off of empirical data from a prior group of participants (N = 25). The resulting designs are evaluated across different scenarios, demonstrating the extent to which outputs of noninteractive models can be used to represent a subjective, semantic attribute and how interactive models may improve perceived alignment between human intent and computionally generated outputs.more » « lessFree, publicly-accessible full text available April 1, 2027
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In theories and metrics of product innovation, gender is invisible or ignored, and innovative products are presumed to be gender-neutral or agnostic. Yet, many ostensibly-innovative consumer products overlook the needs of women and gender non-conforming individuals, suggesting an implicit masculine framing. This research introduces a mixed-methods approach for analyzing gender scripts in product features and marketing, applied to a case study of the Apple Watch (2015–2024). Findings reveal a sustained reinforcement of gender norms: masculine-coded language and industrial design dominate how innovation is presented, even as objective technical improvements decline. In contrast, feminine-coded features, especially relational or user-centered ones, receive less emphasis in innovation framing. This work demonstrates how masculine value systems shape perceptions and theories of innovation and offers opportunities for future research on gender and design.more » « lessFree, publicly-accessible full text available July 4, 2026
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This study investigates the process of hazard identification in complex manufacturing environments during the design phase, emphasizing the significance of the design process in developing designs that effectively mitigate hazards in contexts with numerous variables, such as a variety of machines, sensors, actuators, and agents. Through a mixed-methods approach, the objective of this work is to understand how the evolution of design outcomes across various stages might influence a designer’s ability to recognize both standard and novel hazards. To achieve this understanding, an experimental design task was conducted with six designers from a national lab specializing in manufacturing technologies. This approach combined qualitative and quantitative data analysis from a one-hour virtual session with participants. Findings suggest that the complexity of identifying hazards in a high-dimensional design space is challenging within a limited time frame and that the identification of hazards is significantly influenced by the stage of the design task and the initial design decisions, indicating the need for extended time and strategic initial planning in the design process to enhance hazard identification.more » « less
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Abstract Design artifacts provide a mechanism for illustrating design information and concepts, but their effectiveness relies on alignment across design agents in what these artifacts represent. This work investigates the agreement between multi-modal representations of design artifacts by humans and artificial intelligence (AI). Design artifacts are considered to constitute stimuli designers interact with to become inspired (i.e., inspirational stimuli), for which retrieval often relies on computational methods using AI. To facilitate this process for multi-modal stimuli, a better understanding of human perspectives of non-semantic representations of design information, e.g., by form or function-based features, is motivated. This work compares and evaluates human and AI-based representations of 3D-model parts by visual and functional features. Humans and AI were found to share consistent representations of visual and functional similarities, which aligned well with coarse, but not more granular, levels of similarity. Human–AI alignment was higher for identifying low compared to high similarity parts, suggesting mutual representation of features underlying more obvious than nuanced differences. Human evaluation of part relationships in terms of belonging to the same or different categories revealed that human and AI-derived relationships similarly reflect concepts of “near” and “far.” However, levels of similarity corresponding to “near” and “far” differed depending on the criteria evaluated, where “far” was associated with nearer visually than functionally related stimuli. These findings contribute to a fundamental understanding of human evaluation of information conveyed by AI-represented design artifacts needed for successful human–AI collaboration in design.more » « less
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Abstract As inspirational stimuli can assist designers with achieving enhanced design outcomes, supporting the retrieval of impactful sources of inspiration is important. Existing methods facilitating this retrieval have relied mostly on semantic relationships, e.g., analogical distances. Increasingly, data-driven methods can be leveraged to represent diverse stimuli in terms of multi-modal information, enabling designers to access stimuli in terms of less explored, non-text-based relationships. Toward improved retrieval of multi-modal representations of inspirational stimuli, this work compares human-evaluated and computationally derived similarities between stimuli in terms of non-text-based visual and functional features. A human subjects study (n = 36) was conducted where similarity assessments between triplets of 3D-model parts were collected and used to construct psychological embedding spaces. Distances between unique part embeddings were used to represent similarities in terms of visual and functional features. Obtained distances were compared with computed distances between embeddings of the same stimuli generated using artificial intelligence (AI)-based deep-learning approaches. When used to assess similarity in appearance and function, these representations were found to be largely consistent, with highest agreement found when assessing pairs of stimuli with low similarity. Alignment between models was otherwise lower when identifying the same pairs of stimuli with higher levels of similarity. Importantly, qualitative data also revealed insights regarding how humans made similarity assessments, including more abstract information not captured using AI-based approaches. Toward providing inspiration to designers that considers design problems, ideas, and solutions in terms of non-text-based relationships, further exploration of how these relationships are represented and evaluated is encouraged.more » « less
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Throughout the design process, designers encounter diverse stimuli that influence their work. This influence is particularly notable during idea generation processes that are augmented by novel design support tools that assist in inspiration discovery. However, fundamental questions remain regarding why and how interactions afforded by these tools impact design behaviors. This work explores how designers search for inspirational stimuli using an AI-enabled multi-modal search platform, which supports queries by text and non-text-based inputs. Student and professional designers completed a think-aloud design exploration task using this platform to search for stimuli to inspire idea generation. We identify expertise and search modality as factors influencing design exploration, including the frequency and framing of searches, and the evaluation and utility of search results.more » « less
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Abstract External sources of inspiration can promote the discovery of new ideas as designers ideate on a design task. Data-driven techniques can increasingly enable the retrieval of inspirational stimuli based on nontext-based representations, beyond semantic features of stimuli. However, there is a lack of fundamental understanding regarding how humans evaluate similarity between non-semantic design stimuli (e.g., visual). Toward this aim, this work examines human-evaluated and computationally derived representations of visual and functional similarities of 3D-model parts. A study was conducted where participants (n=36) assessed triplet ratings of parts and categorized these parts into groups. Similarity is defined by distances within embedding spaces constructed using triplet ratings and deep-learning methods, representing human and computational representations. Distances between stimuli that are grouped together (or not) are determined to understand how various methods and criteria used to define non-text-based similarity align with perceptions of 'near' and 'far'. Distinct boundaries in computed distances separating stimuli that are 'too far' were observed, which include farther stimuli when modeling visual vs. functional attributes.more » « less
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Abstract The study presented in this paper applies hidden Markov modeling (HMM) to uncover the recurring patterns within a neural activation dataset collected while designers engaged in a design concept generation task. HMM uses a probabilistic approach that describes data (here, fMRI neuroimaging data) as a dynamic sequence of discrete states. Without prior assumptions on the fMRI data's temporal and spatial properties, HMM enables an automatic inference on states in neurocognitive activation data that are highly likely to occur in concept generation. The states with a higher likelihood of occupancy show more activation in the brain regions from the executive control network, the default mode network, and the middle temporal cortex. Different activation patterns and transfers are associated with these states, linking to varying cognitive functions, for example, semantic processing, memory retrieval, executive control, and visual processing, that characterize possible transitions in cognition related to concept generation. HMM offers new insights into cognitive dynamics in design by uncovering the temporal and spatial patterns in neurocognition related to concept generation. Future research can explore new avenues of data analysis methods to investigate design neurocognition and provide a more detailed description of cognitive dynamics in design.more » « less
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Designers can benefit from inspirational stimuli when presented during the design process. Encountering external stimuli can also lead designers to negative design outcomes by limiting exploration of the design space and idea generation. Prior work has investigated how specific features of inspirational stimuli can be beneficial or harmful to designers. However, the processes designers use to search for and discover inspirational stimuli leading to these outcomes are less known. The objective of this work is thus to better understand how designers search for inspirational design stimuli. Specifically, we investigate how factors such as designer expertise and search modality (e.g., text vs. visual-based) impact both explicit and implicit features during the search for design stimuli. A cognitive study was completed by novice and expert designers (seven students and eight professionals), who searched for design stimuli using a novel multi-modal search platform while following a think-aloud protocol. The multi-modal search platform enabled search using text and nontext inputs, and provided design stimuli in the form of 3D-model parts. This work presents methods to describe search processes in terms of three levels: activities, behaviors, and pathways, as defined in this paper. Our findings determine that design expertise and search modality influence search behavior. Illustrative examples are presented and discussed of search processes leading designers to both negative and beneficial outcomes, such as designers fixating on specific results or benefiting unexpectedly from unintentional inspirational stimuli. Overall, this work contributes to an improved understanding of how designers search for inspiration, and key factors influencing these behaviors.more » « less
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Abstract The development of example-based design support tools, such as those used for design-by-analogy, relies heavily on the computation of similarity between designs. Various vector- and graph-based similarity measures operationalize different principles to assess the similarity of designs. Despite the availability of various types of similarity measures and the widespread adoption of some, these measures have not been tested for cross-measure agreement, especially in a design context. In this paper, several vector- and graph-based similarity measures are tested across two datasets of functional models of products to explore the ways in which they find functionally similar designs. The results show that the network-based measures fundamentally operationalize functional similarity in a different way than vector-based measures. Based upon the findings, we recommend a graph-based similarity measure such as NetSimile in the early stages of design when divergence is desirable and a vector-based measure such as cosine similarity in a period of convergence, when the scope of the desired function implementation is clearer.more » « less
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